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Moxonomy

Vampire Neonate

Creature — VampireBlack mana

A 0/3 that costs one black announces its intent the moment it lands: this is not here to attack. The body is pure defense, a wall built to eat early attackers while the tapped ability nudges the game toward a slow drain. But the drain is bigger than the sticker price suggests. Two generic and a tap move two life across the table in a duel (opponent down one, you up one), and every additional opponent widens that swing, so the same activation that reads as glacial one-on-one becomes a repeatable multi-target siphon at a crowded table. The rate on any single activation stays deliberately unimpressive: this is the engine half of a clock, not the clock itself. It earns its slot only across many taps, which is why it belongs to grindy life-loss strategies rather than any board it walks onto. The Vampire subtype does as much work as the numbers, handing tribal shells a cheap, durable creature whose incremental drain stacks alongside other small-percentage effects: sacrifice payoffs, lifegain triggers, other repeatable pingers. On its own it closes at a crawl; surrounded by those, the guaranteed life-per-turn becomes a floor that funds a larger plan. And the three toughness is what makes any of it possible, letting a one-drop survive combat long enough for the tap to start mattering at all.

Vampire Neonate (fdn)
FDN · #531common
Pricing
Normal: $0.23
Foil:
Oracle Text

Rules text

2 generic mana, Tap: Each opponent loses 1 life and you gain 1 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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