Vampire Interloper
The flyer that only points one direction: forward. The "can't block" clause is the price black pays for two evasive power on turn two, and it is a sharper restriction than it looks, because a creature that cannot block is a creature that cannot stabilize. This is a body built entirely for the offense, useless on defense by design, and the trade is a deliberate one: aggressive decks rarely want their two-drops sitting back anyway, so the downside lands hardest on the controlling decks that would otherwise poach it as a cheap evasive blocker. It is the recurring shape Wizards reaches for when a tribal aggro deck needs early evasive damage at a discount: print the stats above the curve, then bolt on a defensive lockout that keeps the rate from leaking into midrange or control. The two-power flying body chips for life and presses planeswalkers while the rest of the curve assembles, and the missing block is rarely missed in the deck it was made for.





