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Moxonomy

Vampire Interloper

Creature — Vampire Scout1 generic manaBlack mana

The flyer that only points one direction: forward. The "can't block" clause is the price black pays for two evasive power on turn two, and it is a sharper restriction than it looks, because a creature that cannot block is a creature that cannot stabilize. This is a body built entirely for the offense, useless on defense by design, and the trade is a deliberate one: aggressive decks rarely want their two-drops sitting back anyway, so the downside lands hardest on the controlling decks that would otherwise poach it as a cheap evasive blocker. It is the recurring shape Wizards reaches for when a tribal aggro deck needs early evasive damage at a discount: print the stats above the curve, then bolt on a defensive lockout that keeps the rate from leaking into midrange or control. The two-power flying body chips for life and presses planeswalkers while the rest of the curve assembles, and the missing block is rarely missed in the deck it was made for.

Vampire Interloper (isd)
ISD · #123common
Pricing
Normal: $0.11
Foil: $0.34
Oracle Text

Rules text

Flying This creature can't block.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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