Valley Questcaller
The tribe list is the tell. Rabbits, Bats, Birds, and Mice are not a random grab bag; they're the set of small, go-wide creatures a white-based token or aggro shell already leans on, and this stitches all four under one anthem and one card-selection engine. Anthem lords are ancient; stapling scry to the anthem is the newer wrinkle. Most tribal pumpers just grow the team, but this one turns every creature you flood onto the board into a dig, so the same width that anthems already reward also smooths you toward the next threat or the next land. The batching is deliberate: because the scry keys off "one or more" entering, a token maker resolving fires the scry once rather than per body, which keeps it from spiraling into an accidental card-selection storm while still filtering every wide turn. The anthem excludes itself, standard for lords but worth clocking in the mirror: stack two and each pumps the other, and the one already down scries off the other's arrival. It's a 2/3 for two asked to do two jobs at once, grow the team and fix the draws, and the seam between them is that the pump is passive while the scry is conditional. That split rewards a deck built to keep bodies entering rather than one that parks a single threat and swings.



