Uyo, Silent Prophet
Spell-copying engines usually ask for a steep tax up front; this one asks you to undo your own land drops instead. Bounce two lands you control, pay two, and any instant or sorcery on the stack resolves a second time, with the option to repoint it. That land-return cost is what keeps the engine from running away: it eats into your development, so each activation is a tempo loan taken out against your own board. The copies have to be worth more than the land drops they cost, which is why this never became the unconditional spell-doubler it superficially resembles. The reward scales with what you point it at: a removal spell becomes two, a draw spell doubles into a hand, a single expensive sorcery resolves twice off one cast. And because the copy can take new targets, the ability untethers from the original's choices: it can redirect, split a multi-target effect, or stack two resolutions onto the same victim. The Moonfolk clan turned land-bounce into a recurring resource rather than a one-time drawback, and this is the version aimed at the stack instead of at raw card advantage. The flying 4/4 carries the secondary job: a clock that closes the game once the spells dry up and the lands are tapped out.

