Utility Knife
One mana buys the artifact and its first attachment in a single motion, which is the entire reason to run it: cheap Equipment usually stalls on the board because you paid to cast it and now have to pay again to strap it on, often with no body waiting. This one folds that first equip into the cast, so the +1/+1 lands the same turn the artifact does. The catch is baked into the auto-attach clause: it needs a creature already on the battlefield to latch onto, so it functions as a follow-up rather than a first-turn play. The steep reattach cost is the other side of the deal, quietly discouraging any notion of shuffling it between attackers; it wants to land, buff, and stay put. That makes it a permanent-count and artifact-count enabler as much as a stat boost. The buff is deliberately kept small because the value lives in the packaging rather than the numbers: a resilient, one-mana artifact that leaves a creature a little harder to burn and a little better in combat while also feeding anything that rewards artifacts entering the battlefield or cheap spells being cast. Because it has no flash, everything happens at sorcery speed, so the equip half never functions as a combat surprise. Read for what a deck actually wants from it, it is a one-mana artifact ETB wearing a stat-boost costume.
