Uruk-hai Berserker
The body is a rebate, not the product: what three mana actually buys here is one click of the Ring's ratchet. Each temptation advances the Ring-bearer through its four permanent tiers: the bearer becomes legendary and unblockable by larger creatures, then loots on attack, then forces the defending player to sacrifice a blocker at end of combat, then drains three life on combat damage. Every one of those tiers stays locked in even after the creature that triggered it is dead, which is the design point this card leans on hardest. That inverts the usual math on a soft attacker. A fragile body is normally a liability; here it is the feature, because you want a disposable delivery mechanism for temptations, not a beater you are reluctant to trade away. Send it into a losing block the turn after it fires the emblem forward and you have lost nothing that mattered. It belongs to a small class of cards built to abuse the Ring's one-way ratchet by front-loading temptations at the lowest possible cost, and within that group it is the one that commits fullest to expendability. This is a creature that wants to die, priced accordingly.

