Urborg Mindsucker
A 2/2 body with a one-shot disruption ability welded on, and the staple is the whole story. The creature costs three mana, then the ability asks for one more black and the creature itself to take exactly one card from an opponent at random, sorcery-speed only, so it does none of the things that make hand attack sharp: no targeting the card you fear, no instant-speed window to strip a counterspell or trick off the top of their plan, no recurring engine. The random clause is the design tax that prices the body down; a creature that could demolish a precise hand for this little would distort the early game far beyond its slot. What you get instead is a slow-rolling resource that bides its time: a creature that can block or trade early, then converts into a single point of attrition when the board stalls and the 2/2 is no longer earning its keep. That dual-use framing (chump now, discard later) is the actual reward, and it is a modest one. This is black common-tier disruption from the era when hand attack was priced cautiously, when most of it either asked the opponent to choose the card lost or left the choice to chance rather than handing the active player full information.

