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Moxonomy

Uphill Battle

Enchantment2 generic manaRed mana

Tempo as a static enchantment: every creature an opponent casts arrives unable to attack, block, or tap for an ability the turn it lands. The design idea is to tax the defender's clock by one full turn on every body they deploy, which bites hardest against the very decks this kind of card was built to slow: midrange and control boards that want their fresh creatures to hold the line immediately. Where a removal spell answers one threat, this answers the timing of all of them, indefinitely, for 2 generic manaRed mana once. The asymmetry is what defines it: creatures your opponents play arrive tapped, never yours, marking it as a dedicated aggressive support piece rather than a symmetric lock. But the enchantment generates no card advantage and no pressure of its own; it only pries open windows, and the burden falls on you to bring the offense that walks through them. It predates the cleaner versions of the entering-tapped tax that later sets would print in white and blue, a red enchantment from an early era that tried to hand beatdown a sustained edge without resorting to burn. The bargain is honest: the lock is worth exactly as much as the army standing behind it.

Uphill Battle (mmq)
MMQ · #222uncommon
Pricing
Normal: $4.24
Foil: $7.31
Oracle Text

Rules text

Creatures played by your opponents enter tapped.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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