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Moxonomy

Upheaval

Sorcery4 generic manaBlue manaBlue mana

Total resets are an old idea, but most of them cap the carnage somehow: Wrath of God hits creatures, Armageddon hits lands, Balance trims down to parity rather than zero. This one refuses the cap. Everything goes back to hand, lands and creatures and artifacts and enchantments alike, leaving both players staring at a fistful of cards and an empty board. The symmetry is total on paper and a lie in practice, and that gap is what made the card a problem. Whoever casts it spent six mana to do nothing on its own, so the only way to profit is to break the mirror: float mana before it resolves, then slam something onto the now-empty battlefield while the opponent rebuilds from scratch. Psychatog was the classic payoff, but the design tension predates any single combo. A board reset that returns rather than destroys hands the recovery advantage to whoever planned for the reset, and planning is exactly what a control deck does. The card became a defining engine of its block's constructed era, warping deckbuilding around a single turn of explosive recovery, and it has stayed off most Eternal radar precisely because a one-sided Upheaval ends games on the spot. The lesson it taught is that perfect mechanical symmetry is no protection at all when one player gets to choose the moment.

Upheaval (vma)
VMA · #100mythic
Pricing
Normal: $0.99
Foil:
Oracle Text

Rules text

Return all permanents to their owners' hands.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Banned
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Banned
Pauper Commander
N/A
Oathbreaker
Banned
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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