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Moxonomy

Up the Beanstalk

Enchantment1 generic manaGreen mana

Five is the only number that matters here. Casting a spell with mana value five or greater draws a card, and once you frame a deck around that threshold, "expensive" stops meaning "slow" and starts meaning "profitable." A seven-mana bomb becomes a threat that replaces itself; a big-mana spell you were casting anyway now cantrips on the way in. The ceiling is what gives the design its teeth: nothing caps how many heavy spells you can chain, so it rewards a deck with a deep top end rather than a single expensive finisher. The floor is what keeps it honest. Deploy it for two mana, take your one draw on entry, and then run out a curve of two- and three-drops, and it does nothing at all: an idle enchantment waiting for spells your deck never plays. That gap between cheap to cast and dead unless you go big is the entire cost of admission. It belongs to a lineage of green card-advantage engines that gate their reward behind a casting-cost threshold rather than a per-turn tax, closer in spirit to a cost-reducer that only wakes up around a certain mana value than to a straight draw spell. Play big, get paid; the enchantment asks nothing more and offers nothing to a deck that curves out cheap.

Up the Beanstalk (woe)
WOE · #195uncommon
Pricing
Normal: $2.02
Foil: $3.90
Oracle Text

Rules text

When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
Legalities

Format Status

Standard
Banned
Pioneer
Legal
Modern
Banned
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Banned
COMPETITIVEBRAWL
Legal
TLR
Legal
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