Unyaro Bee Sting
Four mana for two damage is the kind of rate that dates a card precisely: this is what burn looked like in green's design language before the color settled into its modern lane. Green almost never gets direct damage to any target, and the sorcery-speed, expensive, low-output version here is the compromise that makes the bend acceptable. Where red spends one or two mana for the same or more, green pays a heavy tax for the privilege of reaching a face or a flier at all. The point was never efficiency; it was access. The card exists so that a green deck could, occasionally, point damage where green normally cannot, and the steep price is what keeps that access from warping the color pie. Read it as a flavor of fixing rather than removal: an artifact of designers still mapping which effects belonged to which color, when green's answer to "can I just kill that thing" was a stiff, sorcery-speed maybe. The any-target clause is the genuinely interesting part, since it lets the spell finish a game or pick off something a green deck has no other line against. Modern green removal has largely abandoned this approach in favor of fight effects and conditional spells, which makes the unrestricted targeting here a small historical curiosity from the days before the color's reach was firmly bounded.
