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Moxonomy

Unyaro Bee Sting

Sorcery3 generic manaGreen mana

Four mana for two damage is the kind of rate that dates a card precisely: this is what burn looked like in green's design language before the color settled into its modern lane. Green almost never gets direct damage to any target, and the sorcery-speed, expensive, low-output version here is the compromise that makes the bend acceptable. Where red spends one or two mana for the same or more, green pays a heavy tax for the privilege of reaching a face or a flier at all. The point was never efficiency; it was access. The card exists so that a green deck could, occasionally, point damage where green normally cannot, and the steep price is what keeps that access from warping the color pie. Read it as a flavor of fixing rather than removal: an artifact of designers still mapping which effects belonged to which color, when green's answer to "can I just kill that thing" was a stiff, sorcery-speed maybe. The any-target clause is the genuinely interesting part, since it lets the spell finish a game or pick off something a green deck has no other line against. Modern green removal has largely abandoned this approach in favor of fight effects and conditional spells, which makes the unrestricted targeting here a small historical curiosity from the days before the color's reach was firmly bounded.

Unyaro Bee Sting (mir)
MIR · #250uncommon
Pricing
Normal: $0.23
Foil:
Oracle Text

Rules text

Unyaro Bee Sting deals 2 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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