Unstable Hulk
Flip it face up and a 2/2 becomes an 8/8 trampler, but the rest of your game stalls: skipping your next turn is the most punishing morph drawback Legions printed. That clause is the whole bargain. Morph already lets you bluff a removal-baiting unmorph, and the payoff here is large enough that the bluff has teeth (nobody trades into a 2/2 that might suddenly hit for eight through blockers). But the skipped turn means the swing has to matter immediately: you are spending two turns of tempo to land one alpha strike, so the card only makes sense as a finisher, not a midgame play. It belongs to a small family of Onslaught-block goblins that paid for a momentary explosion with a stretch of doing nothing afterward, a design philosophy that treated a wasted turn as a legitimate currency to balance an oversized effect. The math is deliberately tight: the +6/+6 turns a vanilla morph into a creature that ends games, while the lost turn ensures it cannot do so on a clean tempo curve. It is a coin you flip when the game is already close to over, and the trample is what makes the flip lethal rather than merely large.
