Unravel the Aether
Naturalize is the green answer everyone knows: destroy the artifact or enchantment and let the rubble fall into a graveyard. The shuffle clause here picks a different verb, and the verb is the whole identity. Against indestructible permanents, the divine and otherwise immortal threats this kind of effect was built to chase, destruction whiffs entirely; a shuffle removes the permanent regardless of how unkillable it claims to be. The cost is permanence. Rather than landing in a graveyard the owner can mine, the threat goes back into the library, where it survives to be drawn again and disrupts nothing else they had planned. You are buying answers to things destruction cannot touch and paying for it in the chance to face the same permanent twice. Instant speed matters more than the modest rate suggests, because the value of shuffling away an indestructible permanent usually lives in a single window: in response to an activation, on the stack before a transforming permanent flips face up, or mid-combat once the thing has already committed to the board. It sits in the same design family as the bounce and exile answers green normally lacks: each one swaps destruction's verb to dodge the protections destruction runs into. The choice between this and a strict destroy effect is not about efficiency; it is about which immunities you expect to be reaching past.

