Skip to content
Moxonomy

Unnerving Assault

Instant2 generic manaBlue or Red mana

Most hybrid instants treat the dual-color symbol as a discount: cast it from either color, get the same effect. This one treats the symbol as a question about what the colors do together. The effect keys off which mana you actually spend, so the same card splits into three combat tricks depending on the lands you have open. Spend blue and your opponents' team loses a point of power; spend red and yours gains one; spend both and you get the full two-point swing across both boards. That makes color access a turn-by-turn lever rather than a fixed deckbuilding constraint, and it rewards a deck for reaching both colors instead of penalizing the turns it only has one. The numbers stay modest on purpose. There is no toughness reduction, so it kills nothing outright; the payoff lives entirely in the attack step, cast after blockers are declared and before combat damage, where a single point of power swings a trade or pushes a couple of extra points through an already-unblocked attacker. It is a design that asks you to hold up the right mana and read the board, then decide which of its three modes the moment calls for, all without ever printing the word "modal" on the card.

Unnerving Assault (eve)
EVE · #114uncommon
Pricing
Normal: $0.10
Foil: $0.47
Oracle Text

Rules text

Creatures your opponents control get -1/-0 until end of turn if Blue mana was spent to cast this spell, and creatures you control get +1/+0 until end of turn if Red mana was spent to cast this spell. (Do both if Blue manaRed mana was spent.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close