Unmake
Exile is the cleanest answer in the game, and three colored pips are the only price this one charges for it. Each of those pips reads as white or black, so the spell casts in mono-white, in mono-black, or any blend, which makes it the rare premium removal that asks nothing of a manabase beyond playing one of two colors. That flexibility buys a body of work most three-mana removal cannot match: exile sidesteps regeneration, indestructibility, and the dies triggers that need a creature to reach the graveyard. The target is simply gone, with no destroy wording to redirect and no corpse left to recur. It does not stop everything: a creature removed this way still leaves the battlefield, so leaves-the-battlefield abilities will still fire. But against the things that make removal feel bad (recursion engines, death payoffs, fight-back from the yard), it shuts the door. White and black have each spent decades inching toward unconditional answers under heavy taxes (sacrifice clauses, life payments, end-of-turn delays), and this design fuses both philosophies into one instant: white's willingness to exile threats wholesale, black's willingness to kill anything that breathes. In a deck that wants exactly these two colors, the triple-pip restriction barely registers.





