Skip to content
Moxonomy

UNIT Headquarters

Plane — Earth

Most planes reward a chaos roll with a one-shot burst that evaporates the moment the die moves on. This one banks the roll onto bodies that stay. The planeswalk-and-upkeep trigger drips out a standing garrison of tapped Soldier tokens, one at a time, so the board fills gradually whether or not the dice ever cooperate. The chaos clause is the payoff: every time the planar die rolls chaos, the whole team grows at once, and because those counters are permanent, each successful roll compounds on the last the longer the plane stays active. That gives the card two separate clocks running at once, a slow dependable one and a lottery one, and building the board wide first is what makes the gamble worth taking. A single chaos roll off a spread of small Soldiers is a global pump that converts a stalled ground into a lethal swing. It is a rare plane that a player would deliberately build a token strategy toward rather than treat as ambient variance: the Soldier production means you are never sitting empty while you wait for the die to break your way, and the chaos trigger scales with exactly the wide board the plane already hands you.

UNIT Headquarters (who)
WHO · #604common
Pricing
Normal: $0.33
Foil:
Oracle Text

Rules text

When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. Whenever chaos ensues, put a +1/+1 counter on each creature you control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
Quick navigation
move selectesc close