Unfulfilled Desires
A repeatable looter built into an enchantment, which is a different proposition than the one-shot rummaging of an instant or sorcery. The cost discipline is doubled: every activation asks for one generic mana and one life, so the engine is throttled by your willingness to bleed rather than by a hard cap on uses. That life payment is the design's pressure valve; without it, a permanent that filters your draws each turn for a single mana would be oppressive, and the small recurring drain is what keeps the loop honest. The draw-then-discard ordering matters too, since you see the new card before deciding what to pitch, turning each activation into genuine card selection rather than a blind trade. As a permanent it sits in play between turns, which means the filtering is available at any point you have mana free, and it rewards a deck that wants to dump specific cards into a graveyard or dig toward a particular answer over a long game. It is the early Dimir attempt at an attrition-resistant card-quality engine: not explosive, but the kind of slow, ongoing advantage that a control or graveyard-leaning shell can lean on turn after turn, paid for in increments of life rather than in tempo.
