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Moxonomy

Unforgiving Aim

Instant2 generic manaGreen mana

Green's removal has always been fenced in by the color pie: it can shoot down what flies and it can shatter enchantments, but the creature standing on the ground across the table is out of reach at instant speed. This modal spell leans all the way into that honesty. The first two lines cover exactly the two things green is chartered to answer, and the third is the concession that makes the package hold together: when no flyer and no enchantment are in range, you cash the card in for a 2/2 body instead of holding a blank in hand. That third mode is the real design work. A green mage's fear with any conditional answer is drawing it into a matchup where both live options are empty, and the Elf token is the floor that keeps the spell from ever whiffing outright. It won't be the mode you were hoping for, but it's always a mode you can take, which means the failure state is priced into the card rather than left to chance on the draw step. The result reads narrow and plays flexible. The token being black and green is a quiet tell about where the card wants to live: a build already committed to bodies and pressure, not a patient control shell that would rather hold the answer up and pass.

Unforgiving Aim (ecl)
ECL · #200common
Pricing
Normal: $0.18
Foil: $0.20
Oracle Text

Rules text

Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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