Unforgiving Aim
Green's removal has always been fenced in by the color pie: it can shoot down what flies and it can shatter enchantments, but the creature standing on the ground across the table is out of reach at instant speed. This modal spell leans all the way into that honesty. The first two lines cover exactly the two things green is chartered to answer, and the third is the concession that makes the package hold together: when no flyer and no enchantment are in range, you cash the card in for a 2/2 body instead of holding a blank in hand. That third mode is the real design work. A green mage's fear with any conditional answer is drawing it into a matchup where both live options are empty, and the Elf token is the floor that keeps the spell from ever whiffing outright. It won't be the mode you were hoping for, but it's always a mode you can take, which means the failure state is priced into the card rather than left to chance on the draw step. The result reads narrow and plays flexible. The token being black and green is a quiet tell about where the card wants to live: a build already committed to bodies and pressure, not a patient control shell that would rather hold the answer up and pass.
