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Moxonomy

Unforge

Instant2 generic manaRed mana

Equipment destruction is a thin category to begin with, and most of what red has offered against it is generic artifact removal that treats a Sword the same as a Mindslaver. The wrinkle here is the rider: blow up the Equipment, and the creature that was wearing it eats two damage. That turns a piece of pure disruption into a two-for-one against the exact decks Equipment was built for. A creature relying on its blade to survive combat math loses the blade and frequently the body in the same instant, and against the small aggressive creatures that tend to carry cheap gear, two damage is often lethal on its own. The instant speed is doing real work too: the answer waits until the Equipment has actually been moved onto a target, so you are not guessing whether to spend the card on the artifact while it sits idle. It punishes the commitment, not the existence. The constraint that pays for the upside is the rider's conditionality: an unattached Equipment is just destroyed, no damage, no surplus, so the whole payoff is gated behind the opponent choosing to attach. As a narrow hoser it asks you to read the board correctly, but when the read lands it answers two threats with one card in a color that rarely gets to do that against artifacts.

Unforge (dst)
DST · #71common
Pricing
Normal: $0.07
Foil: $0.30
Oracle Text

Rules text

Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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