Unexpected Windfall
Pay four mana and pitch a card, get back two cards and two Treasures: on paper that's card-neutral (the spell plus the discarded card in, two cards out), and the neutrality is deliberate. What you actually trade for isn't in the raw count but in the shape of it: a dead card becomes two live ones, and the mana difference gets stored for later, so a filtering spell doubles as a ramp piece that fixes colors and banks acceleration into the following turn. Those two Treasures are the real reward, turning an even draw-two into a mana engine, and instant speed sharpens it further, letting you resolve it as an opponent's turn winds down or pass with it up as a threat that never comes. The mandatory discard also makes it a quiet graveyard enabler, since the pitched card can be a reanimation target, a flashback spell, or delve fuel, meaning the "cost" is frequently another line of value rather than a real price. Red's card-flow tools have always come taxed: Wheel of Fortune refills every hand at everyone's expense, Faithless Looting runs you down a card. This threads a narrower needle by staying even on cards while paying you back in mana, checked only by needing something worth throwing away and by the additional-cost ordering: because the discard happens before the draw, you can't pitch a card you just drew the way a draw-then-discard looter can, so you commit your throwaway blind.







