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Moxonomy

Unearthly Blizzard

Sorcery — Arcane2 generic manaRed mana

The Falter family (the line of "creatures can't block" tricks that powers one-shot kill turns) usually aims to wave through the whole defending wall at once. This one caps out at three blockers, a hard ceiling rather than a perk: against a deep board you cannot turn off enough of it to push lethal, and against a thin one you are paying full price for an effect a leaner Falter would handle for less. What sets it apart is the Arcane subtype. That tag does not give the spell anything by itself, but it makes the card a legal anchor for Splice onto Arcane: another spell carrying that ability can graft its own text onto this cast, so a swing-enabling sorcery doubles as the chassis a spirit-channel spell gets bolted onto. The bounded targeting is the price of that flexibility. A wider "can't block" clause would be too much free reach on a card meant to serve as a splice host, so the design buys that role back with a firm limit of three. As a standalone closer it is a serviceable, slightly stiff alpha-strike enabler that touches nothing until the swing. Spent at the right moment, it is a sorcery-speed declaration that the defender never got to make a blocking decision at all, and like every Falter, a dead card the moment the race is already lost.

Unearthly Blizzard (chk)
CHK · #196common
Pricing
Normal: $0.10
Foil: $0.33
Oracle Text

Rules text

Up to three target creatures can't block this turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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