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Moxonomy

Underworld Dreams

EnchantmentBlack manaBlack manaBlack mana

The triple-black pip is the point. Three colored symbols of the same color in a three-mana cost was Legends-era code for "this card is a mono-color identity statement," and the punishment it hands out distills mono-black's draw-is-a-resource thesis to a single rule: if cards are currency, then drawing them should cost life. The design is a value inversion. Where blue's card-draw enchantments of the era asked opponents to share in the bounty, black's answer was to tax the bounty directly, turning every cantrip, every Brainstorm, every greedy keep-on-the-draw into a slow bleed. The clock is not fast, but it is uncapped and untargetable: it scales with how hard the opponent is trying to win, and that scaling is exactly why the rate holds up over a long game. The asymmetry of the trigger is the whole engine: only an opponent's draws hurt, never the controller's, which means the controller can refuel as aggressively as they like while the symmetrical-looking enchantment bites only one side of the table. Reprinted as a Player Reward promo and again in core sets, it became the standard reference point for "drawing damages" as a design template, the conceptual ancestor of every modern wheel-plus-payoff shell that hands the opponent a fistful of cards and then charges them for every one.

Underworld Dreams (10e)
10E · #184rare
Pricing
Normal: $5.63
Foil: $12.14
Oracle Text

Rules text

Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

12 sets
Show all 12 other printings
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