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Moxonomy

Underwater Tunnel // Slimy Aquarium

Enchantment — Room // Enchantment — RoomBlue mana3 generic manaBlue mana

The Room split wires card selection and board development to opposite halves of the same permanent, and the two doors ask for wildly different amounts of mana. Pay a single blue to unlock Underwater Tunnel and surveil 2 sifts the top of the library while stocking the graveyard; pay the heavier cost to unlock Slimy Aquarium and manifest dread drops a face-down attacker that lands with a +1/+1 counter already on it, a hidden body you can flip later for its printed identity. What makes the split coherent is that the halves never compete for the same turn. The Room structure lets the mana spread across the game: spend the cheap digging side early as a smoother, then hold the threat side until the mana is spare, unlocking either door on the battlefield whenever the turn allows. Both halves feed a graveyard-and-face-down blue plan without either one carrying a card on its own. The surveil sculpts a self-milling deck's yard and clears clutter off the draw; the manifest dread half converts that same excess into a growing threat, turning cards you would otherwise dig past into a 3/3 with upside. Selection and board presence rarely cohabit a single permanent this cleanly. A patient blue deck buys information when it needs it and a body when it can afford one, from a card that unlocks itself in whatever order the game demands.

Underwater Tunnel // Slimy Aquarium (dsk)
DSK · #79common
Pricing
Normal: $0.12
Foil: $0.27
Oracle Text

Rules text

When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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