Underfoot Underdogs
Go-wide red decks have always hit the same wall: once the ground clogs, a swarm of 1/1s stops attacking profitably and the aggressor's clock stalls out. The tap ability answers that directly, converting a mana and a step every turn into a guaranteed connection for whichever small body most needs to land its damage. The power-2-or-less restriction keeps the evasion tethered to the deck it belongs to: it can only ever push through a creature small enough to qualify, so a horizontal red deck's little tokens are its natural target rather than a fatter threat. That mana tax matters too, holding the engine to a single unblockable attacker per turn rather than a full alpha strike. This is a steady toll on any defense built to gum up the red zone, not a combo finish. The enters-the-battlefield token feeds the whole apparatus, so even in a locked game there is always another expendable Goblin to swing with or to funnel the damage through. The deck this wants is one that can spare a body's tap and still commit the rest, the kind of aggro that spends the early turns going wide and then needs a way to keep the pressure flowing once the opening salvo runs dry.
