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Moxonomy

Underfoot Underdogs

Creature — Goblin Warrior2 generic manaRed mana

Go-wide red decks have always hit the same wall: once the ground clogs, a swarm of 1/1s stops attacking profitably and the aggressor's clock stalls out. The tap ability answers that directly, converting a mana and a step every turn into a guaranteed connection for whichever small body most needs to land its damage. The power-2-or-less restriction keeps the evasion tethered to the deck it belongs to: it can only ever push through a creature small enough to qualify, so a horizontal red deck's little tokens are its natural target rather than a fatter threat. That mana tax matters too, holding the engine to a single unblockable attacker per turn rather than a full alpha strike. This is a steady toll on any defense built to gum up the red zone, not a combo finish. The enters-the-battlefield token feeds the whole apparatus, so even in a locked game there is always another expendable Goblin to swing with or to funnel the damage through. The deck this wants is one that can spare a body's tap and still commit the rest, the kind of aggro that spends the early turns going wide and then needs a way to keep the pressure flowing once the opening salvo runs dry.

Underfoot Underdogs (tdm)
TDM · #129common
Pricing
Normal: $0.16
Foil: $0.15
Oracle Text

Rules text

When this creature enters, create a 1/1 red Goblin creature token. 1 generic mana, Tap: Target creature you control with power 2 or less can't be blocked this turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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