Undercity Eliminator
Exile removal on a body has always come with a tax, and the tax here is the sacrifice clause: the enter trigger only fires the exile if you feed it an artifact or creature, so the answer isn't free the way it looks. That structure keeps it out of the long line of black creatures that simply kill on arrival. It doesn't want to hit an empty board or a lone token you'd rather keep; it wants a saturated one, where the artifact or creature you throw away is worth less than the threat you exile. In a build stocked with expendable fodder (Treasure tokens, spare bodies, anything that has already spent its value), the sacrifice reads as pure upside, and exile answers indestructible, recursion, and death-trigger payloads that ordinary destruction leaves on the board. In a lean deck with nothing to spare, the sacrifice stays optional and the card is a 3/3 with a dead enter effect. That swing is the design: a removal spell whose price is paid in your own board, tuned to reward decks already built to profit from sacrifice and punish decks that are not. The gorgon-assassin body is incidental; the sacrifice-into-exile package places it in the aristocrats lineage rather than the midrange-value one, and that placement is deliberate.
