Undead Hand Ninja
Most graveyard-drain payoffs read the moment a creature dies or arrives from exile; this one watches the exit door instead. The trigger fires whenever creature cards leave your graveyard, a wider and stranger condition than the rate suggests: reanimation, flashback-style recursion, casting a creature straight out of the yard, exiling your own graveyard for value, even an opponent's graveyard hate that clips your cards all pull the same lever. It reframes the graveyard from a resource you spend into one you drain from, so every recursion loop levies a small life tax on the whole table on the way out. The 2/1 with deathtouch earns its keep before the engine ever assembles: a real early blocker and trade-maker rather than a dead payoff parked in hand waiting for a full yard. Because the batched trigger reads "one or more" rather than counting each card, mass-recursion effects that empty the yard in a single motion still fire the drain only once, which quietly caps the ceiling and keeps the card off any infinite-combo shortlist by itself. What it wants is not one enormous reanimation spell but a steady churn of small creatures cycling out of the graveyard, each departure shaving a life from every opponent while feeding one back to you.

