Undead Executioner
A 2/2 that turns its own death into a board-altering -2/-2, this Zombie wears a removal spell on its back end and gets paid only when it dies. That back-loaded design reframes combat math from the opponent's side: attacking into the 2/2 means weighing whether killing it is worth shrinking one of their own creatures, since the -2/-2 can finish a body already chipped down in the same combat step. The cleanest way to cash the trigger is to send the Zombie into a trade, let it chump, or feed it under a bigger attacker; block and it becomes a removal spell waiting to resolve. The "may" clause spares you a wasted shot when no target matters. The seam worth knowing is that the trigger keys on dying (hitting the graveyard from the battlefield), so an opponent who exiles or bounces the Zombie denies it entirely; the -2/-2 is only guaranteed against effects that route through the graveyard. Set against a vanilla body of the same cost, this one wants death read as a resource rather than a loss. The rate looks soft until you account for what is waiting at the end, which makes it an attrition piece for players comfortable trading down, where every block doubles as a kill spell, provided the creature actually gets to die.
