Unconventional Tactics
A pump spell that refuses to stay buried, tethered to a tribe rather than to itself. The first half is a sorcery-speed combat setup: cast it in your main phase before attackers are declared, hand a midsized creature +3/+3 and flying, then swing into a board that has no fliers to trade with. Because it resolves ahead of combat, the boost is public knowledge before the opponent even chooses whether to hold back blockers; the trade is telegraphing the alpha strike in exchange for the buy-back clause. That second half is the actual design. Every Zombie you control entering offers an optional white-mana trigger to return the card from your graveyard to your hand, so its longevity is leashed to how steadily a deck floods the board with the undead, not to any inherent loop. What keeps the engine fair is the double rate limit: you recur it only as fast as you can keep deploying creatures of the type, and only when you have a spare white to spend each time. The effect folds a one-shot pump into a tribal engine, scaling with a deck's commitment to its creature type rather than living or dying on a single cast. Cast in isolation, it is workmanlike. Cast inside a board built to keep producing Zombies, it becomes a renewable source of evasive overrun damage an opponent cannot fully exhaust, because the same swing keeps coming back as long as the bodies keep arriving.

