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Moxonomy

Unbounded Potential

Instant1 generic manaWhite mana

Two modes that pull apart on the board, and an entwine cost that lets you take both. Placing +1/+1 counters on up to two creatures wants targets to seed; proliferate wants a battlefield already thick with counters (loyalty, charge, +1/+1, poison, anything else lying around). Split them and you often have one useful mode and one dead one. Pay the entwine tax and you seed the counters first, then multiply them, resolving the whole chain in a single instant. That converts a modest pump into an actual swing, and the instant-speed window means the mana can sit open during an opponent's turn while you decide which half matters: a combat trick, a poison closer, a loyalty top-off. Earlier proliferate payoffs mostly demanded a home up front, a +1/+1 shell or a counter-heavy superfriends build, and cast at sorcery speed. Stapling counter-placement to proliferation, and letting one instant buy both, serves either audience without settling the deck's identity before the game starts. The entwine cost is why the cheap single-mode line does not simply outclass the older sorcery-speed spells: the flexibility is bought with real mana rather than handed over for free.

Unbounded Potential (cmm)
CMM · #67common
Pricing
Normal: $0.28
Foil: $0.28
Oracle Text

Rules text

Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine 3 generic manaWhite mana (Choose both if you pay the entwine cost.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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