Umara Mystic
Most spell-payoffs pump only off noncreature spells, which leaves them dead in the turns when you have run out of gas and are just deploying threats. The middle clause here fixes that: folding Wizard spells into the trigger means a follow-up creature keeps the accumulation live, not just burn and cantrips. The math is honest and one-directional: each qualifying spell adds +2/+0 and touches nothing on the back end, so the 3 toughness stays fixed as a blocker while the clock accelerates. Chain two or three cheap spells in a turn and a defensive-looking body becomes a five- or seven-power attacker for one combat step, then reverts. Flying is what converts that spike into damage rather than a wasted swing: a ground creature that briefly hits for six gets chumped, while an evasive one that briefly hits for six closes games. It sits in the tempo-Wizards lineage that recurs whenever blue-red wants a cheap creature to turn its spell count into a clock, and it asks for none of the usual scaffolding: no enchantment critical mass, no graveyard, just a hand full of the instants, sorceries, and Wizards the deck was already casting.
