Ultimo, Civilization's End
Edicts scale awkwardly in multiplayer: a spell that makes one opponent choose a creature to sacrifice is punishing in a duel and almost embarrassing across a full table, where each player trims a token and shrugs. This robot answers that geometry by taxing every opponent at once. The enter trigger hits the whole table, and the activated ability from hand repeats the same demand, so the card can deliver the group edict twice: once by discarding it, then again when a later copy or a reanimation effect returns it to play. Because each opponent chooses, it rewards a board you have already picked apart: strip the fodder with other effects first, then the sacrifice starts biting into the pieces that matter. The two modes also give the card a floor it usually lacks. An edict body is dead weight if you draw it into a board you can't attack profitably, but here the discard mode lets you cash the effect out of your hand the moment you draw it, without ever committing the 6/5 to a board where menace won't get through. The lineage runs through the multiplayer edict lords, the cards that ask a whole table to bleed rather than one player. This one folds that group tax into a hard-to-block beater while keeping a from-hand release valve, so the demand still lands even when the body would rot in your grip.
