Ultimecia, Temporal Threat
The entry is the whole pitch: tapping down every opposing creature on arrival turns a defensive board into an open lane, and the second ability collects the toll the moment you walk through it. The design ties two effects that usually pull in opposite directions. The tap clause is a one-shot tempo swing that wants you attacking immediately, while the combat-damage trigger is an engine that wants a wide, persistent board feeding it cards over many turns. Put together, the body answers its own setup problem: it clears blockers on the turn it lands so the rest of your team connects, and every creature that lands a hit (not just this one) refills the hand that built the board in the first place. That makes the draw scale with go-wide builds rather than a single evasive threat, rewarding breadth over a lone attacker. The tap is pure tempo, not removal or a freeze: those creatures untap on their controller's next turn, so it buys exactly one unblocked swing rather than any lasting control. The value comes from converting that single opened window into cards, which then buy the next window. It is a finisher that pays you for finishing, structured so the reward grows the more you commit to the board it just protected.


