Ulamog's Crusher
Annihilator was the keyword built to make a clunky top-end feel survivable for the caster and lethal for everyone else, and this is its plainest expression: no evasion, no recursion, no protection, just a clock that strips two permanents the moment it swings. The "must attack" clause is not a downside so much as an admission that the card is too dumb to play defense; the Eldrazi do not block, they advance. Two swings end most games on the spot, since the defender hemorrhages lands and blockers faster than they can rebuild, and an 8/8 body is large enough that chumping only delays the arithmetic. The tension here is entirely about reach: a fat beater that demands two sacrifices per attack is trivially backbreaking if you can deploy it early, which is why it became a favored payoff for ramp shells and reanimation lines that cheat the casting cost rather than pay it. Hardcast, it is a fine finisher that closes a stalled board. Cheated into play, it is a guillotine. Everything about the build that runs it bends toward one variable: how fast an eight-drop can hit the battlefield, and how willing the pilot is to point a one-sided wrecking ball at someone else's permanents.





