Ugin, the Ineffable
Colorless has never had a lord, because colorless has never been an identity you build toward: it is what you get when a card sits outside the color pie, not a tribe you assemble on purpose. This is the card that tried to make it one. The cost reduction on colorless spells is a mana engine aimed at Eldrazi and artifacts, the categories that live in the colorless space, and it turns a pile of generically-costed threats into something that can dump the hand ahead of curve. The +1 is the quiet workhorse: a 2/2 body every turn that banks a card you only collect once the token leaves the battlefield, so it defends the walker, chips loyalty upward, and pays you off on a delay rather than immediately. That leaves-the-battlefield trigger matters, because it fires on bounce and exile as readily as on death, so an opponent's clean answer to the token still hands you the exiled card. The minus is what lets it travel outside its own theme: destroy any permanent that is one or more colors, which reaches creatures, enchantments, walkers, and even colored lands, while sparing colorless permanents. That asymmetry is the design thesis, because your Eldrazi and artifacts sit outside the range entirely. Ugin has always been the plane's colorless conscience, and where the older, more expensive Spirit Dragon planeswalkers played as game-enders, this one plays as an enabler: cheaper, humbler, pointed at making the colorless deck a real deck rather than winning the game by himself.










