Uchbenbak, the Great Mistake
A recursion threat that asks you to bury your own cards on purpose, then makes the opponent spend a second answer for having killed it once. The 6/4 body with vigilance and menace is already ugly to block and ugly to race, but the weight of the design lives in the return clause. Descend 8 gates the reanimation behind eight permanent cards in the yard, converting self-mill, cracked fetches, and spent artifacts from clutter into fuel, and the return runs at sorcery speed only, so there is no instant-speed rebuy waiting to blow out combat. The exile-on-death rider is the discipline that keeps the trade fair: one return, one second life, and no infinite loop back into the graveyard. That single-use ceiling is what stops a five-mana threat that reassembles itself from becoming an unkillable engine, and it changes how the opponent has to answer it: graveyard hate matters on the exact turn Uchbenbak tries to come back, not the turn after. This is a design for the deck that stocks its own yard deliberately, through mill, cheap sacrifice, cycling, or self-discard, rather than one that trips into eight cards by luck. It lands between beater and endgame: too slow to be a pure clock, too aggressive to sit back as a value piece, built for the grindy midrange plan that spends its graveyard down like a second hand of cards.

