Tyrant's Scorn
The value of this card lives in the split it never had to specify. Most modal removal offers two ways to kill; this one hedges its kill against a bounce, which means the second mode covers exactly what the first cannot touch. The destroy clause caps at mana value 3, so anything bigger, any indestructible threat, any commander you would rather not feed a death trigger, gets answered by the return-to-hand line instead. That division is the whole design: one mode is permanent but narrow, the other is temporary but universal, and holding both at two mana lets a Dimir deck play a single card into a wide range of board states without knowing in advance which problem it will need to solve. The bounce mode also doubles as tempo (resetting an enters-the-battlefield creature, undoing an aura or counter stack, buying a turn against something the removal half can't legally target) which quietly turns a removal spell into a flexible instant. It asks nothing of the graveyard, cares about no counters, and imposes no additional cost; the restriction is simply that the clean kill is small, and the answer to everything else leaves the creature alive in a hand. Two-color removal has to justify the color commitment, and this justifies it by covering both halves of the "answer a threat" problem in a slot most decks would otherwise split across two cards.

