Tyrant of Discord
Most edicts ask the opponent to part with their worst permanent. This one rolls dice instead, and the randomness compounds: a coin-flip cascade that keeps sacrificing as long as it keeps hitting nonland permanents, and only stops when the random selection lands on a land. That single clause is the design's whole engine. Against a board of three creatures and an enchantment, you might strip the lot or you might whiff into a Forest on the first roll. The variance cuts both ways and it is the entire bargain: in exchange for accepting a chaos outcome you can neither sequence nor steer, the ceiling is a full-board sweep stapled to a 7/7. There is a perverse honesty to handing the opponent the selection (the text gives it to them, made at random), since neither player gets to protect a key piece or dump a token first. It is a swingy, top-heavy finisher built for the kind of red deck that has already committed to going long and wants its expensive payoff to do something explosive when it lands. The body alone closes games; the trigger is a lottery ticket attached to it, and the design leans all the way into the gamble rather than apologizing for it.
