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Moxonomy

Tyrannize

Sorcery3 generic manaBlack or Red manaBlack or Red mana

Mind Twist's problem was always the mana: it scales with what you pour into it, which means it does nothing relevant early and everything late. This takes the opposite design route. Set the cost at five, fix the effect at the whole hand, and hand the opponent an escape clause priced at a flat seven life. That payment is the entire negotiation, and the wrinkle is that the opponent, not the caster, decides which way it breaks. Against a tapped-out control player sitting on a stack of answers, seven life is too steep and the hand evaporates. Against an aggressive deck racing your life total, seven life is cheap insurance for a grip worth keeping, and the spell does nothing. The hybrid Black or Red mana pips frame it as the discard a burn deck and a black control deck would each want for opposite reasons: one to tax the life total on the way to the kill, the other to strip the answers. The catch is that a rational opponent almost always takes the cheaper outcome for their situation, so the spell is at its sharpest precisely when seven life is genuinely unaffordable: a low life total, a hand full of bombs, no time to rebuild. That makes Tyrannize a worse Mind Twist in the abstract and a more pointed one in the narrow band where the life payment is a real cost, which is exactly the spot a turn-five hand-attack spell is hunting for.

Tyrannize (shm)
SHM · #201rare
Pricing
Normal: $0.35
Foil: $1.75
Oracle Text

Rules text

Target player discards their hand unless they pay 7 life.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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