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Moxonomy

Typhoid Rats

Creature — RatBlack mana

Deathtouch on the cheapest body the rules allow is a quiet act of math. Combat damage is binary here: any blocker that swings into this trades, any attacker that crashes through trades, and the single point of toughness becomes irrelevant the instant the creature touches anything bigger. That is the whole design lever. A one-mana 1/1 is otherwise a footnote, but stapling deathtouch to it converts the smallest possible investment into a tax on every large creature an opponent controls, since profitable attacks and blocks both have to route around it. The body never wins a damage race; it changes the arithmetic of who is willing to enter combat. Deathtouch has lived on bigger and stranger frames over the years, but the version that strips the keyword down to its load-bearing essence (no second ability, no relevant stats, just the threat that any contact is lethal) shows most plainly why the mechanic is priced the way it is. A creature this small earns its place not by attacking or blocking but by making the threat of doing so credible, and the flavor lands clean: the rat does not need to be strong, only diseased.

Typhoid Rats (plst)
PLST · #M15-118common
Pricing
Normal: $0.21
Foil:
Oracle Text

Rules text

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

7 sets
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