Two-Headed Zombie
The name does almost all the design work here: a Zombie with two heads gets menace, the keyword that insists two or more creatures block it or nothing does. That one-to-one mapping of flavor onto rules is exactly the sort of teaching aid a beginner-facing product leans on, the reminder text spelling out the keyword right there on the card so a new player never has to look it up. The body backs it up cleanly: 4 power that demands two blockers is a genuine clock against a deck holding small creatures back, and the 2 toughness is the honest price for swinging that hard. Any removal spell or profitable block ends it, so the threat lives entirely in the attack step, not on the board. Menace sharpens the pressure in a way plain evasion does not: an opponent with a single creature up cannot block at all and simply eats four, while an opponent who wants to block must commit two bodies to a 4/2 that most of their creatures could have traded with one-for-one. That is the whole strategic axis: force a two-for-one on defense or take the damage. There is no engine, no second use, nothing to assemble around it. The card is a single piece of combat math stated plainly, and it states it well.
