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Moxonomy

Two-Headed Hunter // Twice the Rage

Creature — Giant // Instant — Adventure4 generic manaRed mana1 generic manaRed mana

Cast Twice the Rage on a creature already swinging and you double a chunk of damage the moment blocks are declared, all for two mana. Then the spell does not die: it slips into exile, banking the 5/4 Giant to cast on a later turn. That order of operations is the point. Red has spent years chasing split cards that want to be a burn effect early and a body late, forcing the deckbuilder to guess which half they will need; the Adventure template dissolves that guess entirely, because you spend both halves, only choosing when. The double strike cashes on the turn it swings the race hardest, and the menace on the Giant matters precisely because of what came before: a defender who just watched double strike tear through their line is rarely holding two spare blockers to gang up on a 5/4. It is a card built to keep pressure compounding across turns, converting a combat step now and a threat later out of a single card in hand.

Two-Headed Hunter // Twice the Rage (woe)
WOE · #155uncommon
Pricing
Normal: $0.23
Foil: $0.32
Oracle Text

Rules text

Menace (This creature can't be blocked except by two or more creatures.) // Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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