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Moxonomy

Two-Headed Cerberus

Creature — Dog1 generic manaRed manaRed mana

Double strike on a body this fragile is the keyword stripped to its delivery mechanism: 1/2 for 1 generic manaRed manaRed mana means the ability does almost nothing on its own, one damage in the first-strike step and one more after, two total from three mana, a rate no removal spell would ever pay for. That is the point. The card is a vessel, not a threat, and every point of power you bolt onto it gets doubled: an aura, an anthem, a single +2/+0 turns a negligible attacker into a fast clock. The toughness of 2 is the quiet concession that keeps it fair. It survives a stray point of incidental damage but folds to almost any real removal, so the doubled swing has to be set up and protected across turns rather than assembled instantly. Faster double-strike bodies exist, Fencing Ace and Boros Swiftblade among them, and the comparison clarifies what this design is actually selling: not the cheapest access to the keyword, but the cleanest. A bare 1/2 carries no first-strike combat math you have to respect on defense and no evasion that tempts you to swing into a bad block; it sits there as raw multiplier waiting for an investment. The whole design hands you a fragile multiplier and asks you to do the work of making it matter somewhere else.

Two-Headed Cerberus (ths)
THS · #146common
Pricing
Normal: $0.05
Foil: $0.37
Oracle Text

Rules text

Double strike (This creature deals both first-strike and regular combat damage.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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