Twinstrike
Hellbent was the era's answer to a problem black-red had with itself: the color pair wants to empty its hand fast, and most "reward" mechanics ask you to keep cards back. This flips the relationship. Spend down to nothing and the same five mana that buys two-for-two pings of incidental damage instead buys two unconditional kills, scaling its quality to the precise board state aggressive decks are trying to reach. The split makes it two cards in one casting cost: a midgame combat-math tool when your hand is full, a clean double removal spell once you've committed everything. The targeting is the underrated part. Because it forces two distinct creatures, it answers paired threats, two blockers, or a creature plus a token-maker in a single instant-speed window, something most removal of its day handled one body at a time. The catch sits inside the better mode: an empty hand is the weakest defensive position in the game, so the card pays you in tempo for an exposure you have to cash in before it turns into a liability. It rewards the deck that was already racing rather than retrofitting card advantage onto an aggressive shell, which is exactly the design lane Hellbent was carved to occupy.
