Twinshot Sniper
Two damage to any target is the most fungible number in red, splitting cleanly across attackers, faces, and loyalty, and this Goblin Archer prints that number twice: once when it enters, once from your hand for a discard. That doubling resolves an old tension in flexible card design, the burn spell you drew when the board demanded a body against the creature you drew when you needed two at the opponent's face. Cast it and it enters as a 2/3 with reach that shoots on the way in, a blocker that has already paid part of its rent. Or channel it at instant speed for two damage: no summoning sickness, no creature left exposed to a wrath or a spot-removal spell. The floor is a piece of burn; the ceiling is a body that never sat dead in your grip. Split cards defer their mode to the moment you cast, too, but they still commit a real spell to something you have to actually cast; discarding for the burn half lets this hedge against a removal-light draw without ever being a keep you regret. The reach body earns its slot rather than filling it: a modal burn spell that occasionally refuses to be a burn spell has to be worth a creature, and this one is.
