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Moxonomy

Twinblade Blessing

Enchantment — Aura1 generic manaWhite manaWhite mana

Doubling a creature's damage is old white technology; the flash is the wrinkle that reshuffles when the threat lands. Because you can hold this until an instant-speed window, you leave mana open, wait for a block or a swing into an open board, and then convert an ordinary attacker into a lethal one after combat math is already committed. That timing window is the whole strategic axis. A sorcery-speed version telegraphs the play a turn early and invites a preemptive removal spell; casting this in response to blocks, or flashing it in on an attack the opponent thought was safe, punishes the read they have already made. It also functions as a blowout on defense, turning a lone blocker into something that trades up or eats an attacker whole. The cost of that flexibility is the usual Aura fragility: it commits two cards to one body, and a single instant-speed kill spell in response nets the opponent a two-for-one. That tension (a combat trick's timing riding a permanent's card-disadvantage frame) is the design pressure the card lives under. It rewards a board where the enchanted creature already threatens damage, so the doubling is immediately relevant rather than a setup investment.

Twinblade Blessing (fdn)
FDN · #26uncommon
Pricing
Normal: $0.21
Foil: $0.39
Oracle Text

Rules text

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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