Skip to content
Moxonomy

Twinblade Assassins

Creature — Elf Assassin3 generic manaBlack manaGreen mana

The trigger asks for the lowest possible bar: one creature, anywhere on the battlefield, has to have died before your end step. Yours, theirs, a token, a sacrifice, a chump block in combat. It does not care whose creature, does not care how, does not care how many. That looseness is the whole design, because a five-mana 5/4 that just sat there would be filler; a five-mana 5/4 that refuels every turn a body hits a graveyard is an engine wearing a beater's stats. Black-green has always paid its card advantage in death, from Grim Flayer's delve fuel to the long line of sacrifice-and-draw effects, and this sits in that lineage as the passive version: no outlet to activate, no life to pay, just a standing tax on the board that turns any attrition into gas. The catch that keeps it fair is the timing. The check happens at your end step, not continuously, so a creature that dies during your opponent's turn does nothing for you; you only cash in on deaths that land before the beginning of your end step. That single-window constraint keeps it from spiraling into a runaway engine, and it rewards decks built to make sure something dies every turn on your clock rather than hoping the game supplies the bodies.

Twinblade Assassins (khc)
KHC · #95uncommon
Pricing
Normal: $0.15
Foil:
Oracle Text

Rules text

At the beginning of your end step, if a creature died this turn, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close