Twilight's Call
A symmetrical reanimation spell is a strange object: it hands your opponents their graveyards back along with yours, so the card only works when you have built a board state where the return is lopsided in your favor. That usually means you have done the discarding, the milling, or the sacrificing, and the opponent's yard is incidental. What separates this from the run of mass-reanimation effects is the flash clause: for two extra mana, the whole sweep happens at instant speed. That window is the design. Played after an opponent has spent removal or a board wipe clearing your creatures, it rebuilds before they untap. Held up in response to a sacrifice trigger or a combat blowout, it converts a graveyard full of fodder into a battlefield's worth of bodies at the moment it matters most. The base mode is the honest, sorcery-speed version that asks you to telegraph the play and survive a turn; the flash mode is the premium you pay to make it ambush removal instead of a build-around. The symmetry remains the cost you live with either way: this is a card for decks that fill their own graveyard faster and deeper than anyone across the table, and that asymmetry is something you engineer, not something the spell grants you.

