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Moxonomy

Tweeze

Instant2 generic manaRed mana

Three damage to any target, plus a rummage stapled on top. That second clause is the whole reason to look twice at a spell whose front half has been priced at one mana since Alpha: the discard-then-draw is optional, so a live hand can fire it as a naked burn spell, while a flooded or clogged hand converts a dead card into a fresh look at no extra cost. The extra mana over a baseline three-damage burn spell does not buy efficiency; it buys a filtering rider, a trade red has historically made when it wants its removal to keep the gas flowing rather than to be the cheapest possible answer. The rummage matters most on the turns you least want to spend a card just to kill something: it lets the spell double as a way to dig toward a land, a payoff, or a second threat while it clears the board. It is a deliberately unglamorous piece of red interaction, built for decks that value smoothing over raw rate and would rather never hold a card they cannot use.

Tweeze (ecl)
ECL · #162common
Pricing
Normal: $0.09
Foil: $0.13
Oracle Text

Rules text

Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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