Tuvasa the Sunlit
The Bant enchantress payoff that turned a two-color engine into a three-color proposition. Enchantress decks had lived in white and green for years, built around bodies that turned each enchantment into a card: the effect always rewarded flooding the board with auras and shrines, but the color pie kept the toolbox narrow. Adding blue widens the pool to counterspells, hard card draw, and enchantment-matters staples that only exist outside the two-color pairing. The draw trigger fires once per turn on your first enchantment spell, which is the discipline that keeps it from spiraling: it rewards a steady drip of permanents rather than a single explosive turn, so the deck wants density over burst. The static buff is the other half of the pitch. A body that grows with every enchantment you control turns a table full of auras and glimmers into a genuine clock, which gives a normally durdly engine a way to actually close. That combination (both the payoff and the finisher) is why builders reach for it: the enchantress plan usually needs a separate win condition bolted on, and here the win condition is the same card that refills the hand.

