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Moxonomy

Tuskguard Captain

Creature — Human Warrior2 generic manaGreen mana

Outlast is a slow, fiddly mechanic on its own: tap a creature at sorcery speed to grow it by one, turn after turn, spending whole turns building a board that does nothing on the swing-back. This Warrior contributes the payoff that redeems the grind. Every creature you control carrying a +1/+1 counter gains trample, which converts a stalled ground of incrementally fattened bodies into a board that pushes damage past chump blockers. The static rider is the load-bearing clause, and its most useful trait is indifference to the counter's origin: it rewards any counter source in the deck, not only the outlast keyword printed here. That decoupling is the design point. A counters strategy built on accumulation tends to win the war of stats and lose the war of attrition, because a 7/8 is still stopped cold by a 1/1 chump. Granting trample board-wide closes that gap: once a creature outsizes its blocker, the surplus power spills to the dome instead of getting eaten. A modest frame and a deliberately patient counter rate mean this pulls its weight only inside a committed counters plan rather than as a one-off splash. It is the connective tissue of such a deck, not a standalone threat: a piece that makes every other counter you draw hit harder.

Tuskguard Captain (c16)
C16 · #173uncommon
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

Outlast Green mana (Green mana, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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